The session begins as Melikova slices the throat of the Elasmosarus which rose from the depths. While blood pours from its hide, clearly a beast that large is not so easily deterred from a meal. Andrei and Tess provide a defensive wall as Walker and J’varis strike from range. Shortly into the fight, as a result of a spell J’varis cast, two Zombie Cyclops awake and attack from the rear. Walays grabs Walker and teleport them behind the Zombie Cyclopses and then disappears.
The Elasmosarus, biting off far more than it could chew, is quickly dispatched by Andrei, Tess, Melikova and J’varis who could then turn their attention to the cyclops zombies which were already being well handled by Whisper, Walker and Walays.
The initial foes out of the way, Walker explores the flooded stairs as J’varis guides him to some magical treasure dropped from the Elasmosarus. Deeper into the cairn, artwork of cyclops culture adorns the walls. Melikova sniff out a portcullis trap, preventing it from falling down. Unfortunately, she did miss one trigger, as opening a door causes water from the river outside to start pouring into the room. Tess bends the metal of the portcullis behind the door, allowing everyone to quickly pass through.
The party enters a shrine room, walls adorned with creatures all waiting to be ferried to the land of the dead by Charon. As Tess and Andrei puzzle through what appears to be an offering ceremony, J’varis sees the telltale drag marks of another Nomen and follows the trail. As soon as he opens the doors to follow the draggings, an icy blue fire ignites everyone in the room, causing massive damage as well as impeding the wisdom of Tess and J’varis.
Further prudence suppressed, J’varis charges down the hall in hopes of finding the captured Xamanthe. Unfortunately, he is stopped in his tracks by a Piscodaemon who echoes a booming voice inside J’varis’ head: “Why are you here?” J’varis replies “To save Xamanthe!” to which an ultimatum is given: “Leave this place or die”.
J’varis draws his weapon and the fight is on. The Piscodaemon covers the area in a cloud of stenching fog, preventing most of the party of engaging the beast properly – save Andrei. The daemon puts the hurt on Andrei as J’varis clears the area of the fog. A brutal back and forth fight continues between the PC’s and the Piscodaemon who is slowly being backed into a corner while dishing out quite a bit of damage compared to recent fights. Just as the party feels as though the Piscodaemon is contained, it teleports behind the spellcasters and changes the vector of attack. While the teleporation worked well, it did not turn the tide of battle, as the PC’s finish off the daemon.
The session ends as the Piscodaemon collapses into a pool of water which quickly evaporates away.