The session began in the morning after the ambush by the chaneques. Walker notices a nearby heard of deer and seeks to capture a yearling to raise. Unfortunately, he hasn’t prepared the correct spell so decides to return the next day for another chance to capture the yearling. The party explores the rest of the day and Walker returns the next morning where he is able to calm the lead stag and capture a yearling to raise. It was named “Faunzie” by Walays, much to the chagrin of Walker – and the amusement of Andrei.
More exploring by the party lead to discovering a barbarian cairn where a ring of swimming is found. Another day the evil trapper’s body, the victim of a tree fall trap and possible torturing was found. After exploring the trapper’s temporary campsite, the PC’s decide to spend the night there. Unfortunately, the night was not restful as animals of all types circled the camp, leaving the PCs to stay up all night and keep their armor on.
The next day the party ran into a sleeping wyvern and while retreating, accidentally awaken it. Luckily, and unbeknownst to the party, it was an illusion perpetrated by two mischievous fey. Later that night the fey magically induced sleep on Andrei, only to have the entire party awake to the wyvern perilously close to them. After some quick thinking, the hoax was discovered and a truce was brokered between the party and Perlivash and Tyg-Titter-Tug.
Further exploring leads the party to a very inviting hot spring. Unfortunately the rest and relaxation found there is temporary as the PCs are beset by giant frogs. A short fight ensues and the frogs are handily beaten, but not before Tess is almost killed.