The session begins as Jhod comes to the council with Loy and Latricia Rezbin who tell the PC’s that the hunters, trappers, and other woodsmen have been pushed eastward by encroachment of bandits and the M’Botuu tribe. They request permission to join the kingdom and setup a forward outpost for people who are out in the wilderness to come together for mutual defense and safety. After a short discussion, the royal council approves this and the trio leave to get started on this outpost in the Narlmarches.
The November council meeting comes with the following findings: people are generally happy, but the lack of any military combined with Brevoy’s borderline civil war has cut off economic trade. The Shieldlands desperately needs to establish relations with its neighbors and the Old Beldame may become an internal threat soon.
Walays heads out to Varnhold and establishes a diplomatic relationship with them, there was also a verbal agreement of non-aggression treaty once they determine that both of their respective kingdoms were denounced by the King-Regent.
Andrei has spent the last few months really getting used to the Stag Lord’s bow, gaining proficiency with it.
Thomas, Rickard, and Harriet return to Tyg’s Landing, successfully destroying the trapdoor spider lair, and are rewarded with 50gp and are deputized by Walker. Shortly thereafter two horsemen from Brevoy appear, demanding Ihvon be surrendered to them – some quick legalese work by Walays seems to frustrate them into leaving though.
Walker decides with this late burst of warmth before winter it is the perfect time to take the six month old wolf pups out to test their mettle in combat. Luckily, Melianse had pointed Walker to some recent invaders headed towards town and the pack was off. Specter, Haggis, Scrappy, Dani, and Hopper met a group of Biloko and ravage them.
With a week of free time, the PC’s head out for more adventuring, only to discover an old abandoned keep. A quickling stalked them and used hit and run tactics to cause a bit of damage, though Tess, wielding her newly acquired fey-bane greatsword seriously injured the quickling. Before it fled the scene, it gave out some very interesting tidbits of information. It has claimed to recognized Andrei and killed Andrei before, and that he remembered the good times in the past where he tortured the Swamp Witch for her insolence when he has killed Andrei. He said he was going to get his queen and go finish off the Swamp Witch once and for all since the party was so boringly slow and not a challenge.
The session ends as the PC’s disable the portcullis trap that had injured Tess and wonder what to do with this information – and if any of it was true, or just a carefully laid out trap for them.