The session begins as an ambush has left Walker blind, damaged, and poisoned while Andrei and Whisper arrive next to Walker to defend their ally. Walays is able to glitterdust the lurker in light requiring it to fall back to the main stockade tower. A second lurker in light attacks, but Tess disrupts its invisibility by casting an invisibility purge on herself, creating a sphere where the lurker in light are unable to get close to her without revealing themselves. Andrei and Casimir quickly pounce on the fey, pummeling it. Just as they are about to end the beast, it vanishes in a bright light. Also revealed, is a Will-o-wisp floating ominously above their heads. Walker and Babus each summon a large bat to help seek out the lurkers and the will-o-wisp. Melikova snipes from a distance, marking each creature with an arrow in case they are able to turn invisible again. The will-o-wisp flies away from the fight, disappearing, but is pursued by the two bats.
The party slowly approaches the primary tower, keeping within Tess’ invisibility purge bubble, but as she is leading the march, a spiked pit trap opens up underneath her. In what was probably the most graceful maneuver ever seen by the PC’s, Tess is able to deftly dive across the opened earth and avoid a potentially lethal fall. Realizing the area may be trapped, Melikova moves up and begins ensure the area is safe before progressing forward. The front door of the tower is barred from within, but Melikova is in her element and is able to quickly free the barring, allowing the party access. Twig, seeing a large conspiracy of ravens, flies up to see why they are there. He finds they sense death approaching and warns Babus of his concern. Though, while talking to the ravens, he sees a rather comely female Raven and asks Babus permission to pursue her – which Babus grants, much to Babus’ chagrin as empathic waves of lust begin flooding Babus’ thoughts.
Melikova, Andrei, Casimir, Tess, and Walays head into the cramped tower while Babus, Walker, and Whisper investigate rest of the stockade while avoiding cramping up the area too much. Unfortunately for our heroes, the tight quarters was exactly where the evil fey wanted them and as one of the fey is discovered hiding in the armory, an ambush is sprung. Walays and Andrei are assaulted from the side as Casimir, Tess and Melikova are drawn into the armory, only to be flanked by two other fey. A 3-on-1 fight for the grimstalker was quickly ended, but this left Tess to face a new fey essentially 1-on-1 as the doorway was the center of the fight and no one could get through, while Andrei and Walays were tied up with another grimstalker.
Outside, Babus and Walker are ambushed by the now invisible lurkers in light. Whisper, able to smell the fey, is able to grab one in its mouth while Babus retreats into the storehouses where the light is lowered, hoping to lure it inside and blast it when it becomes visible. Whsiper treats the fey like a oversized chew toy and rips it to shreds, while Babus burned the fey when it came into the storehouse and finished it off by smashing it over the head with a quarterstaff. Babus then flies to the roof of the tower, in order to secure a rope which would allow Walker to climb up the top and breach the tower from above. Hiding up on the roof, however, is the previously glitterdusted lurker in light. Using quick thinking, Babus casts a freezing spell to entangle the lurker, which interrupts his ability to fly, causing it to plummet to the ground.
Inside, Tess and the Svartalfar have been trading blows, but after he hits her with an exhaustion spell, she backs off to regain her composure. Casimir takes her place in the front of the battle, protecting Melikova and Tess, to battle the Svartalfar. After killing one of the grimstalker, Andrei and Walays begin attacking the last grimstalker which blocks their path to the Svartalfar. In one quick move, the Svartalfar runs Casimir through, and as a thin layer of ice overs his skin, he falls back dead. A dilemma now faces Tess, who posses a scroll which allows her to potentially bring Casimir back if she uses it immediately, but as it is a single use item, they would no longer bring one of the Shieldland’s leaders back from the brink if they were to fall in combat. She says a quick prayer to Gorum, and unleashes her fury upon the Svartalfar, finishing him off.
The session ends as the Svartalfar whispers something in Tess’ ear as they stand above Casimir’s fallen corpse.