The session begins as the PCs regroup from the fight with the Chuul. While they figure out what to do, Walker shape shifts into a gar and searches the river – only to find a secret tunnel which leads sound into the town before returning to the group. As the sun is setting, Tess suggests that they take shelter for the night and finish exploring the town in the morning. Walays suggests the brewery, which Andrei rejects despite wide approval, so Casimir tells them of the inn just ahead. Melikova, the only one in the party capable of darkvision, finds the inn has “NOMEN” hastily carved into the door, and inside finds a humanoid figure glowing of amber in the corner next to a stack of books. Unwilling to risk approaching alone, Walker decides to head in and investigate. He finds a grimstalker frozen in place, book in hand. Curious as to what the books are about, Walker takes it from the grimstalker and begins reading the book.
After several minutes of silence, Tess decides to check on Walker, who is now frozen as well. Tess gets Babus who identifies that Walker is under the Sephia Snake Sigil spell and while he is frozen in time, if they want to release him from the spell they will need to cast dispel magic. Tess says she will ask Gorum for that ability in the morning, so the party explores the rest of the inn to ensure it is safe to stay in. Only one room appears to of been occupied and Babus determines it is the somewhat famous wizard and maestro Ernst Gavinport. A note beside some more books details that he has been invited down to investigate a bracelet found during an expedition. Further investigation reveals a note written next to charcoal sketching of the bracelet to suggest it may be a religious artifact to a nomen god named “Vordakai”.
During the early morning watch, Andrei sees a small globe of light about 6 to 8 feet above the ground, slowly going down the main road of the town. He calls over Babus who determines it is not a will ‘o whisp, but instead something with daylight cast upon it. Everyone is woken up and a debate is had over what to do about this mysterious light as it heads back past the inn. Walays decides to cast glitterdust at the object, only to reveal a small winged creature which Babus identifies as a ’Lurker in Light’. The Lurker in Light, realizing it has been exposed quickly flies off, only to be spied by Twig headed for the Varnhold Stockade. They decide to wait until morning to deal with this new threat.
In the morning Walker turns into a hawk and flies over to the stockade and looks to see if he can find anything. The rest of the PC’s head up the road to the stockade on horseback. Seeing the gate to the stockade is closed, Walker prepared to open it once the party closes in. As he shifts back into his human form and opens the gates from the inside he is hit with a spell which leaves him blind. Walker calls for Whisper as the group begins closing the distance between them and Walker. Walker is then stabbed from behind and poison begins to course into his body. The session ends as Walker, flanked now by Andrei on horseback and Whisper, spins around and blasts the area behind him with a frozen barrage.